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No, the OP is talking about which cultural paradigm is better. Hence why it is Eastern vs Western media while trying to characterize the products as culturally eastern even when only their production or publishing is, and not Eastern-made Western media versus Western-made Western media.
Without knowing what sort of metrics you're using to make the claim of stature or genre, and with you dismissing popularity, I can't think of any way to disprove the position at all, or to prove it in the first place.
DMC is high-stature based on... what? Helping establish a niche sub-genre that most players don't care about? Elden Ring's stature water point, at least, was based on its immediate release popularity- but a non-trivial part of that just-release hype was popularity benefiting from the advertising emphasizing Game of Thrones as a bridge for the non-Soulsborne, and the player base dropped precipitously when most of those non-Soulsbourne dropped. Is Stature supposed to piggy back on the initial popularity, but not enduring popularity?
What does this category 'Stature' mean beyond 'I respect it, and I think a lot of other people do too' versus 'I don't respect it, and so it doesn't matter how many others do'?
Or, to put it another way- why, besides snobery, should I be more impressed by the DMC franchise (30 million sales worldwide) than the Civilization (40 million worldwide franchise sales) or Call of Duty (425 million copies, 100 million active monthly players in 2023)?
It's not like there's lack of established western franchises that meet your broad categories. Far Cry, Assassin's Creed, Red Dead, and Grand Theft Auto are all open world action games of note, some with far more RPG credentials that Elden Ring which is JRPG in the mechanical build sense rather than story-changes-according-to-actions RPG. Depending on what you mean by 'stylish' action games, Helldivers, God of War, Fortnight, Gears of War, or even Doom. Call of Duty has been a spectacle shooter for over a decade at this point- is that not stylish because it relies on gunplay and grenades and setpieces rather than melee combos and stylized cutscenes?
Well, no. This is where we go back to rhetorical gerrymandering, and using winnowing language to remove comparisons. Elden Ring and SWTOR are both open world RPGs, but one is action with 'press X to act' parkour gameplay and a non-linear narrative delivery structure, and one is MMO with 'press hotkey to act' non-parkour to activate with at least 9 novel-scale storylines, ranging from hero's journey to revenge journey to a spy thriller. Both are open-world RPGs with considerable quality, but only one is dismissed by adding yet another qualifier.
And that's when the qualifier is clear. Helldivers and DMC are not the same sort of stylish action games, but they are both action games with an emphasis on style. However, the lack of a western equivalent to DMC specifically is evidence of failure, while the eastern equivalent to Helldivers 2's brand of dystopian-parody sci-fi team-killing we're-the-baddies co-op chaos is...?
If the argument just wants to be that certain sub-genres are dominated by non-western countries, sure. That's banaly true, and can even be narrowed down to 'certain sub-genres are dominated by specific non-western companies.' No one of note outside of Koei is making Dynasty Warrior successes. But it's equally true that there are sub-genres dominated by western companies, and arguing over the stature just turns into a 'my luxury playtime toy is higher class than your crass and low-class luxury playtime toy.'
I don't think your interpretation is correct. The fact that the OP also responded to your comment with essentially the exact same point I made, that the fact that Elden Ring is Western through and through despite the Japanese developers only reinforces his point, indicates that his point indeed was one of the devs, not about cultural paradigms.
Yes, obviously any talk about influence of fictional media is subjective. It's not infinitely subjective, but there's no avoiding subjectivity, and certainly objective numbers can't override it, though it can contribute to it.
I find this paragraph pretty ridiculous. That these games aren't in the same genre as Elden Ring or DMC isn't some result of gerrymandering, it's the result of people categorizing these games based on how gamers perceive them based on their interests and styles and such. Assassin's Creed and GTA could be said to fit into the same genre as Elden Ring, but the former has been shit on for over a decade already for being formulaic, while the latter's core combat and movement based around guns and cars places it ina different category. This isn't gerrymandered, this is the consequence of people noticing that these games differ in critical, important ways that directly affect the structure of the game and the way the players interact with them. Same goes for first person versus third person, which is a pretty major and meaningful differentiator, which is why DMC and Doom don't fit in the same genre (though I'd argue that Doom brought a lot of the feel of DMC from the third person format to third person), even before getting into the difference between shooter and melee combat.
I do think that the default presumption should be that any observation of differences here between East and West is an artifact of different countries being better at different genres. However, the fact that so many of the Eastern successes rely so heavily on Western culture - even the anime-style Genshin Impact is heavily influenced by Western medieval fantasy - only strengthens the point that the original comment was making.
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