Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.
- 136
- 1
What is this place?
This website is a place for people who want to move past shady thinking and test their ideas in a
court of people who don't all share the same biases. Our goal is to
optimize for light, not heat; this is a group effort, and all commentators are asked to do their part.
The weekly Culture War threads host the most
controversial topics and are the most visible aspect of The Motte. However, many other topics are
appropriate here. We encourage people to post anything related to science, politics, or philosophy;
if in doubt, post!
Check out The Vault for an archive of old quality posts.
You are encouraged to crosspost these elsewhere.
Why are you called The Motte?
A motte is a stone keep on a raised earthwork common in early medieval fortifications. More pertinently,
it's an element in a rhetorical move called a "Motte-and-Bailey",
originally identified by
philosopher Nicholas Shackel. It describes the tendency in discourse for people to move from a controversial
but high value claim to a defensible but less exciting one upon any resistance to the former. He likens
this to the medieval fortification, where a desirable land (the bailey) is abandoned when in danger for
the more easily defended motte. In Shackel's words, "The Motte represents the defensible but undesired
propositions to which one retreats when hard pressed."
On The Motte, always attempt to remain inside your defensible territory, even if you are not being pressed.
New post guidelines
If you're posting something that isn't related to the culture war, we encourage you to post a thread for it.
A submission statement is highly appreciated, but isn't necessary for text posts or links to largely-text posts
such as blogs or news articles; if we're unsure of the value of your post, we might remove it until you add a
submission statement. A submission statement is required for non-text sources (videos, podcasts, images).
Culture war posts go in the culture war thread; all links must either include a submission statement or
significant commentary. Bare links without those will be removed.
If in doubt, please post it!
Rules
- Courtesy
- Content
- Engagement
- When disagreeing with someone, state your objections explicitly.
- Proactively provide evidence in proportion to how partisan and inflammatory your claim might be.
- Accept temporary bans as a time-out, and don't attempt to rejoin the conversation until it's lifted.
- Don't attempt to build consensus or enforce ideological conformity.
- Write like everyone is reading and you want them to be included in the discussion.
- The Wildcard Rule
- The Metarule
Jump in the discussion.
No email address required.
Notes -
Looks like Ross saw it and responded, but it got deleted somehow. https://x.com/accursedfarms/status/1820776020074512657
cjet raised some pretty good points if you ask me -- third party dependencies could really trip things up. And then you never know what the legislators really are going to pass. They don't understand technology in pretty much any circumstance, so that could easily go badly. But monetization doesn't strike me as a real big concern. What do companies do already for, say, Club Penguin Rewritten, or private WoW or Runescape server? I would lean towards not allowing monetization (or rather, allowing companies to set rules for private servers beyond you-can't-have-private-servers), but also, the companies shut the servers down themselves. I can't really feel too bad for them if they see someone making money on a product they killed on purpose. As for who pays for it, that's up to the consumers. If it dies, that's on them; they can resurrect it later, anyway, if the software is out there. You don't need a huge server infrastructure to run single player Tarkov. You just launch a server locally and connect to it. Probably going to be more complicated for a lot of games, but it isn't always.
Moreover, if devs see themselves getting screwed by the EU for releasing games that they kill later, maybe they'll be a little more careful about making games and then killing them for no reason. The Crew is a great example. There is absolutely no good reason that that game is dead right now, since it had no online capabilities to speak of if I'm not mistaken, except to check that you have the game legitimately. If you know from the outset that this legislation requires you to have a game that functions after a decade, you will write the software differently. Maybe you'll whip together some single player mode. Maybe you'll write it to be more server agnostic. Mostly it's AAA companies that sell live service games and MMOs. They can think of something. Or they can stop making games they will kill. Or stop selling in the EU.
More options
Context Copy link