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Culture War Roundup for the week of July 22, 2024

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Maybe it's different in the UK where GW is based and Warhammer stores themselves have a notable retail presence alongside independent stores that sell it, but I'm pretty sure Warhammer has always been PG-13, if not marketed even younger. Sure, it's stuck in a weird place where it has to combine an ultra-violent and occasionally horny setting with that, but the sales pitch to parents has always been something like: Here's a hobby that appeals to boys which is indoors, quiet, creative, doesn't involve screens, and requires some mathematics. Loiter in one of their stores for long enough and you will hear something like that pitch being given to some parents by the staff. Maybe even "like cooler airfix" (though that's so old a reference that it might only work for grandparents now). More formally, there's also this.

As an aside, I think their failure to offer brush-on primer even though it would be worse than spray primer is a mistake in this context. Sales of aerosol paints are age-restricted here. Sure, their parents can buy it, but I think some fraction of them will refuse because of the association with graffiti and hooliganism.

The "if not marketed even younger" image is the box of MB Games' 1990 Space Crusade - which alongside OG Heroquest was a deliberate (and not repeated) attempt to extend the Warhammer IP to mass-market board games (MB was already a Hasbro subsidiary by 1990) through a licensing deal. So it was deliberately targetting an audience that was less geeky than the core Warhammer audience, as well as younger. The aesthetic of the box art is consistent with other MB Games of that era.

GW did a similar deal with Fantasy Flight which lasted from 2008-17, but given Fantasy Flight's business model that was an attempt to broaden their reach within their core ubergeek audience.

GW still does smaller box games that are sold through Target, but you are right that they're no longer aiming for a younger audience with those. But if we take the strongest possible interpretation of this, then contrary to the comment I was responding to, GW has actually narrowed the demographic it sells to, not broadened it.

This is definitely something I've seen in Warhamer stores in the UK - I've seen mothers come into those stories with their young sons, and the staff simultaneously try to pitch it to the young boys as something cool and exciting, and to the parents as something that's creative, healthy, and so on.

They were going for something like this - which looks lame to teenage boys, but that is definitely how you would sell Warhammer to parents.

always been

...

doesn't involve screens

I'm thinking about a timeline that reaches back quite a bit earlier than widespread parental concern over screen time (other than television). Many figures do not rate "PG-13," though of course in the late 1980s the UK had "Page 3" and the U.S. was often portrayed by its internal critics as quaint and backward in its insistence on stuff like sexualizing breasts, so maybe things really were/are just different across the pond.

Of course, "get 'em hooked young" has been part of their marketing approach for a long time, too; as with the Japanese pulling cross imagery out of video games in that era, "just don't mention Slaanesh" is a pretty low bar. But woke capital seems to have accomplished what church ladies couldn't, as these days it seems like the true Emperor of Mankind is the diversity consultant heading up HR.

Go back far enough and the screens of concern would have indeed meant TV. But by the 'awokening', phone and computer screen time would be the concern. Either way, pg-13 was already a Warhammer thing long before 2014.