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Notes -
When I was a kid playing Zelda, or Mario, or most games for that matter, "beating" them never entered my mind. Mostly because I was terrible at games. So I used them more like a toy clockwork world I enjoyed exploring. I'm under the impression this isn't dissimilar from how a lot of small kids still play games, and now there are tons of open world games without any win conditions that kids especially love.
So all that said, whether Zelda was fair or not, or beatable out of the box without any outside information, didn't matter to me as a kid. I only wanted to explore the far corners of the map, to see if I could even survive that far. Or maybe I'd really go nuts in a dungeon I'd already beat trying to wring every last secret out of it, not for any power gaming aspect, but because the limited technical vocabulary of the game wasn't immediately obvious to me and I thought anything was possible. I remember being particularly excited when I'd stumble onto one of those stairwells that took you to the small sub dungeons that had a side view instead of a top down view. Something good was always in one of those.
I don't know if Nintendo knew any of these things when they made Zelda, or if they tried to make a massive game you were supposed to beat fairly and failed, and lucked into making a fun, primitive, open world game with win conditions you could mostly ignore.
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