Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.
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What is this place?
This website is a place for people who want to move past shady thinking and test their ideas in a
court of people who don't all share the same biases. Our goal is to
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Why are you called The Motte?
A motte is a stone keep on a raised earthwork common in early medieval fortifications. More pertinently,
it's an element in a rhetorical move called a "Motte-and-Bailey",
originally identified by
philosopher Nicholas Shackel. It describes the tendency in discourse for people to move from a controversial
but high value claim to a defensible but less exciting one upon any resistance to the former. He likens
this to the medieval fortification, where a desirable land (the bailey) is abandoned when in danger for
the more easily defended motte. In Shackel's words, "The Motte represents the defensible but undesired
propositions to which one retreats when hard pressed."
On The Motte, always attempt to remain inside your defensible territory, even if you are not being pressed.
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Notes -
It's good for some things that can be solved with ten lines of code and that only depend on commonly understood concepts like files, databases and dates and not, for example, the architectural details of a private codebase. How complex of a game are you thinking and how do you see yourself describing what you want in the game to the AI? Games have lots of trickiness going on with them, they grow up to have idiosyncratic codebases where you need to understand the local architecture, bigger ones are logically very complex and all parts need to keep making sense given the overarching design, they're by definition somewhat unique and you often need to do many rounds of iteration to get the code to correspond to the behavior you want them to have.
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