IdealFireplace
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User ID: 3019
Depends. I go back and forth on games like that. Nowadays I treat them like Zen gardening; play the optimized strats I know and listen to music or podcasts while I relax and turn my brain off. I have had to dump some games. Haven’t played Minecraft in years, not since my sister destroyed my entire server in a fit of pique. I have a lot of good memories of building a very intricate rail system with my friends when I got home after tending bar.
The eternal book recommendation thread remains, most excellently. Read Through Struggle, the Stars based off last week’s thread. I liked it; the science really is a ten on the Mohs scale and it scratched an itch I’d had since finishing The Expanse for well done space combat. Had a very weird drop in quality in any sections on the surface. Reminded me of the Bobiverse that way. Anyone have any ideas why so many authors that can create fully realized space combat systems just default New Earth Sheriff Department Ford Skytruck as soon as they hit atmosphere? Also more book recommendations please and thank you.
Apropos of a conversation I had with my running partner this weekend, how close is the “pixel“ of smell and taste? I.e. is there any way to break down scent and flavor the same way sight and sound are with pixels and the Fourier transform.
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I’m also lazy. I agree with everything you said, my argument with him was that the difficulty of simulating taste and smell meant that anything short of direct neurostimulation was likely to be uneconomical.
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