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HalloweenSnarry


				

				

				
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joined 2022 September 06 02:37:25 UTC
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User ID: 795

HalloweenSnarry


				
				
				

				
0 followers   follows 0 users   joined 2022 September 06 02:37:25 UTC

					

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User ID: 795

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To add onto ToaKraka's reply, crypto is literally designed to be transferred in increments that total up to sub-cents. Micropayments were one theorized method of paying for the Internet, but were deemed to be impractical. Brave's BAT was created as a sort of alternative to the modern ad-driven internet we have.

I don't have the link to it, but I did once read an article detailing just how extensively prison labor is used. I think ConAgra Foods was one of the users of prison labor mentioned in the article.

Maybe making childbirth safer, easier, and more delayable has led to women putting off having a baby, because now it's not a now-or-never, might-as-well-get-it-over-with kind of thing like it was?

the cafeteria tray theory of morality. I don’t believe that if you refuse to eat the baby, the next guy will eat the baby.

I need to steal this and use this in the future, thank you.

My point is that you can't simply will your way towards robust institutions and the necessary human capital through saying "Be Tough" on the subject. Either you have an actual plan to achieve the thing you want directly, or you admit it's beyond you for lack of time or resources and turn to alternatives. We have allies who presumably do know a thing or two about how to build ships and maintain the industries needed to build those ships, and if needed, we can just rely on them. Hell, why not let the Europeans build us some warships and we can count that towards their contributions towards NATO, assuming that's still a hot subject?

This doesn't really seem like a good argument for keeping the Jones Act. If we're not good enough at making ships, why not just throw in the towel? You wouldn't pooh-pooh the nation of Haiti for importing computer chips instead of trying to make their own, it'd be foolish to expect them to just magically have the physical and human capital needed to do so.

I don't know why Facebook specifically; maybe it was the zero-rate-with-app-garden thing they were also doing in India around the same time.

As a case study for negative impacts of technology, apparently the introduction of Facebook groups allowed larger-scale cooperation in Myanmar to a much larger extant than before, and contributed/enabled/made possible the Rohinya genocide.

This isn't really news, I remember Facebook being blamed for enabling the Rohingya genocide several years ago.

I think our dear and gone friend Hlynka did actually suggest, to paraphrase, handing Ukraine their nukes back with an apology note attached.

There is probably a line where your game goes too far into the male gaze, like, Nikke is in theory a waifu collector like Genshin, but with no husbandos and outfits that look like they came from a slutty Halloween shop, it has basically no women playing it.

Ironically, women do seem to love Eve from Stellar Blade, ShiftUp's newest game.

In the cyberpunk future, we will see a news headline stating that BlackRock hired Blackwater to put the hurt on Blackstone.

Like many, I have it on my television because the March of Time has somehow created a situation where I have no stereo player in my home. I still have CDs that sit on a shelf unused and probably need to be sent to a recycle shop or sold or thrown in a landfill.

If you have a PC, I'd suggest using it to rip your music with something like fre:ac. If your PC doesn't have an optical drive for reading the disks, you can pick up an external one off of Amazon.

I'd say Transformers pretty much belongs to Hasbro now. For a decade-plus, they've taken the initiative on Transformers media, on top of printing money with the toys. It's not like the old days anymore, where they could rely on the Japanese side conveniently making content for them.

I remember, back in the GamerGate days, that there was actually a statistic claiming that (slightly) over half of gamers were women--however, that statistic rows against the belief you described. The under-publicized explanation for that statistic was "women prefer simple, low-time-investment mobile games like Candy Crush and aren't playing COD or AssCreed,*" and I think failing to understand that is why bigger companies and gaming-related insititutions have spent the past decade flailing and floundering about with progressivism--the classic "things vs. people" gender divide.

*Not that there aren't women who are into traditional "hardcore" games at all, mind you.

I admit, I don't know that much about boxing, but the boxers of old probably drank more or something. For musicians, surely you're aware of how endemic coke and heroin could be--drugs can keep one going during long concerts and take some of the strain off of hard touring schedules.

It's to point out you don't get good at anything working on a single project for 10 years.

I'm pointing out that these game developers racked up feedback on their products at a much faster pace than game devs today who slave away on a single mediocre arena shooter for Sony for 10 years straight.

I dunno, Dwarf Fortress and UnReal World (no relation to the FPS series) suggest that forever projects can produce quality. The problem with Concord has less to do with Duke Nukem Forever Syndrome and more to do with "not reading the room" (i.e. the market: any corporation who shoved out a hero shooter with bland characters in an oversaturated market would have gotten egg on their face regardless of dev time, budget, or name branding).

And nowadays, you can slave away at a project for a good long time and get valuable feedback along the way: it's called Early Access. Even games that aren't on Steam can take advantage of this paradigm (again, see also: Itch. A good example would be the indie horror sandbox Voices of the Void, which has been worked on by a single dev and a couple of artists for a number of years, supported mainly by Patreon subscriptions).

I would suspect that boxers and musicians of today lack something that old-time pugilists and rockstars had: chemical enhancement to aid that greater grind.

Games specifically take longer because they're often scoped bigger, are more complex, and the technology that builds them is more complex. In a few hours, one could crank out a barebones Mario-style platformer in 2D. Making that same game into a Metroidvania-style game would take an order of magnitude more time (let's say weeks). Make it 3D, and the time horizon for development extends to months at the minimum.

id Software managed the pace they did at Softdisk because their games were relatively simple, used simple graphics, weren't (yet) trying to push the limits of what was possible with computer games, and knew the hardware they were targeting (in the days before the Pentium and 3D accelerators). That Romero and Carmack were fairly skilled definitely helped, but in hindsight, you might not expect that looking at Rescue Rover or Dangerous Dave.

Games can be made in short timeframes like the old days, but you will notice the difference that lack of extra time makes. Go look at any game jam on Itch and play a few submissions, they're often very barebones, sometimes obviously crude, and typically quite short on content.

Not a conspiracy theory, just a retarded belief.

But is the term "conspiracy theory" not already used in a pejorative sense, such that it can be defined as "retarded belief" in the minds of many? To put it in fewer words, these are one and the same, to some.

I would counter your assertion by raising the example of Hardcore Henry, but that was a year short of your second cutoff point.

I agree with this, with the quibble that I thought the point of contracts was that either party is free to break a contract if they feel like they aren't getting what they want, they just have to deal with the consequences of breaking said contracts. Real-life contracts tend to have escape clauses and ways of dealing with breaches.

(Failing that, you can always just go the Westinghouse-Tesla route and just burn it.)

To add onto other replies, I think it's simply "you stop giving a fuck about decorum and propriety as you get older."

I guess I'm mostly just surprised that people had the "customizable algorithms" idea that far back.

When was this, specifically? Do you have any links or something to evidence this?

Perhaps the argument could be made that we can in fact throw the book hard at drug offenders, and that we have indeed done so to the point that DAs, lacking a less-harsh punishment, choose not to punish at all.

You forgot to expand your asterisk.